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flash games

September 27, 2007

Test Level

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Written by: Christopher McCulloh

Those of you who read my other blog will know I had the day off today. I used that time to work on my game:

Beta Version of Game

I have added collision detection for all four corners of the ball. :D

I have also added lava and created a test level.

Now that the major mechanics of the game are “done”, and I have accomplished what I set out to do (learn how to do this sort of game) I have several options in front of me:

1. Polish up the mechanics (work out the kinks) and flesh out and finish the game in flash.

2. Re-write the game in either Java or Python so that it runs faster, smoother, more accurately, and all around, better (now that I know the major formulas and algorithms to use).

3. Abandon the project for now. (why would I do that?)

I am leaning towards the first two, but time constraints might (tragically) force me to number three.

Let me know what you think of it.

I plan on putting up a tutorial on how I did this (maybe… probably…) and a tutorial for non-programmers (like Art if he so desires) on how to make new levels for this game and play them (and send them to me please).

Have fun!

Source Code



About the Author

Christopher McCulloh
E-Commerce developer at Finish Line Co-Author of HTML, XHTML and CSS All-in-one Desk Reference for Dummies Graduated from IU with a Bachelors of Media Arts and Science and a Certificate in Applied Computer Science. Tech Editor for Building Facebook Applications for Dummies and Building Websites All-in-one for Dummies 2nd Edition. Creator and maintainer of the Status-bar Calculator Firefox Extension Three years professional experience in Java E-Commerce Development and four years professional experience with PHP for a combined total of seven years professional JavaScript/HTML/CSS experience




 
 

 
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2 Comments


  1. Man, that is so awesome! Well, I hope you can find the time to keep working on it and I’m looking forward to the tutorial.


  2. I am glad you enjoyed it. I’ve been getting pretty positive feedback on it, and one of the main reasons I haven’t just dropped it is honestly just because I see people interested in it. I think once I fix the bugs to the physics engine and start adding monsters, doors, and more levels, I will get even more excited about it.

    The plan is actually not to have “levels” but for it all to be one huge world like metroid, with doors (like metroid) that take you from “level” to “level” without actually calling them levels. I think that’s the only way I’ll be able to do it without killing the response time on the game, is load each stage layout dynamically by having you pass through doors (like metroid). The whole thing is really turning into a metroid clone… and I’ve begun thinking about having you be able to stand up and just having the character be like Samus Aran’s daughter or something. I’m not really sure yet.

    We’ll see after I add the monsters and powerups…



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